首页 > 资料专栏 > 经营 > 运营治理 > 其他资料 > GDC2017年全球游戏产业报告

GDC2017年全球游戏产业报告

i游戏
V 实名认证
内容提供者
资料大小:191KB(压缩后)
文档格式:WinRAR
资料语言:中文版/英文版/日文版
解压密码:m448
更新时间:2018/6/10(发布于广东)

类型:积分资料
积分:25分 (VIP无积分限制)
推荐:升级会员

   点此下载 ==>> 点击下载文档


文本描述
STATE OF THE GAME INDUSTRY 2017 Presented by The Game Developers Conference polled more than 4,500 game developers who have attended a GDC event in the past three years to provide a snapshot of the games industry and illustrate industry trends ahead of GDC 2017. The report polled developers on topics relating to team size, VR, eSports, platform preference, funding options, and much more. Signifcant trends revealed by the survey results include the HTC Vive’s ascendancy to become the most popular VR/AR platform for devs, diminishing confdence in crowdfunding, and rising confdence in eSports as a long-term sustainable business. The 2017 State of the Industry Survey is the ffth in an ongoing series of yearly reports that offer insight into the shape of the industry as a prelude to GDC. Organized by the UBM Game Network, GDC 2017 will take place February 27th through March 3rd at the Moscone Convention Center in San Francisco, California. GDC is the world’s largest professional game industry event where programmers, artists, producers, game designers, audio professionals, and business decision-makers gather to exchange ideas and shape the future of the industry. The Virtual Reality Developers Conference (VRDC) takes place alongside GDC covering VR and AR for games and entertainment. State of the Game Industry 20172 Most survey respondents hail from North America or Europe When asked which major region they reside in,67 percent of respondents said North America, followed by 22 percent who said Europe. Pan-Asia accounted for 8 percent of respondents,3 percent said South America was their home, and just 0.3 percent hailed from Africa. 20 percent of respondents identify as women When asked which gender they identify with (if any),78 percent of respondents said “Male” and 20 percent said “Female.” The remaining respondents either said “Neither” or said they preferred not to answer. That ratio is slightly more equitable than last year, when 79 percent of attendees identifed as male and 18 percent identifed as female. Most developers have been making games for 3-6 years Based on survey results,37 percent — the largest percentage of game developers polled — have been making games for 3-6 years. Seven-10 years was the next most popular timeframe with 17 percent of respondents, followed by the 13 percent of respondents who said they’d been in game development for just 1-2 years. That’s just about exactly in line with the results of last year’s survey, which polled far fewer game makers and still returned the same 35/17/17 split between 3-6 years, 7-10 years and 1-2 years. This suggests the bulk of the game industry represented at GDC is made up of journeyman developers, experienced folks who have probably shipped a game or three but still could have long careers ahead of them. Developers continue to make games primarily for the PC and mobile devices 2016 marked the commercial debut of several high-profle VR headsets, so it’s not surprising there was a big uptick year-over-year in the number of devs who said they’d shipped a VR game. But PC and mobile remain the most popular platforms by far; when asked which platform(s) they’d released their last game on,45 percent of respondents said PC/Mac and 35 percent said smartphones/tablets.19 percent said PlayStation 4/4 Pro, and 15 percent said Xbox One.13 percent said their last completed game was released on VR headsets, a signifcant jump from the 6 percent that said so last year. MORE ABOUT SURVEY RESPONDENTS State of the Game Industry 20173 Which platform(s) are you *currently developing* games for (Choose all that apply) Xbox 3603% Xbox One / Scorpio 22% PlayStation 32% PlayStation 4/ Pro 27% PlayStation Portable 0.4% PlayStation Vita 2% Nintendo Wii 0.4% Nintendo Wii U 2% Nintendo 3DS 1% Nintendo DS 0.2% Nintendo Switch 3% Smartphones / Tablets 38% Android Microconsole 3% Apple TV 4% Apple Watch 0.8% Web Browser 13% PC / Mac (retail/downloadable)53% VR Headsets 24% AR Headsets 5% Linux 7% N/A Not involved in development 13% State of the Game Industry 20174 In terms of what platforms everyone is focusing on now, the breakdown is roughly similar:53 percent of those surveyed said they’re currently working on a game that will be released on PC/Mac, and 38 percent said their current project will see release on smartphones/tablets. 27 percent said PS4/4 Pro,24 percent said VR headsets, and 22 percent said Xbox One. That’s roughly the same (in terms of order of interest) as the results of last year’s survey, with one major change: the number of developers who say they’re working on a VR game has increased signifcantly, outpacing the number of devs who say they’re making games for the Xbox One. Last year,23 percent of respondents said they were currently making a game for Xbox One and just 16 percent said the game they were making was going to come to VR headsets. Looking ahead, this pattern of interest seems likely to continue:52 percent of respondents said they plan to release their next game on PC/Mac, and 34 percent said smartphones/tablets.29 percent said PS4/4 Pro, and 23 percent said VR headsets.22 percent, meanwhile, said they expected to release their next game on Xbox One or the revamped version of that console, currently codenamed Project Scorpio, which is expected to release next year. Nintendo’s new Switch console is also expected to debut this year, so it’s interesting that 3 percent of respondents said they’re currently working on a game that will release on Switch and 5 percent said they expect their next game will be released on Switch. Android fnally surpasses iOS in terms of mobile dev interest For years now the GDC State of the Industry survey has been asking respondents which mobile platform they make games for, and iOS has always come out on top — until now. This time around 54 percent of respondents said they’re currently making a game for Android, while 51 percent said iOS. That’s a small but signifcant shift from last year, when 56 percent said iOS and 55 percent said Android. 40 percent of respondents said they weren’t making games for any mobile platforms right now. State of the Game Industry 20175 Most game makers are unsure about mid-cycle console refreshes (PS4 Pro/Project Scorpio), but more are positive than negative When asked whether or not they thought the prospect of mid-cycle console refreshes (in the form of the more powerful PS4 Pro and “Project Scorpio” Xbox) were good for the game industry,41 percent of survey respondents were undecided,36 percent said they were neutral on the subject, and 18 percent said they thought it was a good thing for the industry. Just 5 percent said it was a negative development. “The consoles did need reinvigoration due to their low performing specs compared to what PCs were capable of at launch,” wrote one respondent. “Although, I do not want the markets to be divided. I also do not want the eventuality of a yearly release of a new console as I believe this could damage the console market severely.” Which smartphone platform(s) is/are your company currently making games for (Choose all that apply) Android 54% iOS 51% PlayStation Mobile 2% Windows Phone 6% None 40% Other 3% Has this mid-cycle console refresh (Xbox One Scorpio/PS4 Pro) been received positively, negatively, or neutrally at your studio Positively: We think this is a good thing for the industry.18% Negatively: We&39;re not sure this is the best thing for the console business right now.5% Neutral: We are just OK with it.36% N/A: We don&39;t know, don&39;t care, or aren&39;t sure what to make of it.41% “CONSOLES HAVE BENEFITED FROM BEING FIXED PLATFORMS, SINGLE SPECS TO FOCUS ON. THIS MID-CYCLE ‘REFRESH’ BREAKS THAT BENEFIT”
。。。以上简介无排版格式,详细内容请下载查看